From Mobile to Automotive

A different environment required a different design approach — built around glanceability, context, and driver attention.

1

Understand

Map the existing experience - We studied Way's existing mobile journeys to identify the essential tasks, information and interactions worth carrying into the vehicle.

2

Translate

Apply automotive constraints -cWe mapped these journeys against Pleos requirements, adapting them for glanceability, touch interaction, available screen space and different driving states.

3

Reprioritize

Design for the driver's moment - We reorganized the experience around what drivers need most in the moment — location, availability, distance and the next meaningful action.

4

Systemize

Build reusable patterns - We established shared components and interaction patterns across maps, cards, CTAs and navigation, allowing the experience to scale across five verticals.

5

Validate

Review against real conditions - We continuously reviewed the flows against Pleos guidelines, moving and parked states, split-screen layouts and implementation considerations.

Approach

Our Approach to Automotive UX

We approached the Pleos integration by first understanding how Way's existing mobile experiences needed to change inside a vehicle. Instead of simply adapting existing screens to a larger display, we restructured the experience around glanceability, driving context, touch interaction and limited attention.

Key Design Decisions

  • Prioritized Essential Information: We reduced information density and brought the most important content — location, availability, distance and primary actions — closer to the driver's immediate context.

  • Adapted Interaction for Driving: Interactions were simplified and touch targets were increased to make essential actions easier to understand and perform inside the vehicle.

  • Designed Around Vehicle States: The experience was considered differently for moving and parked/idle states, allowing the interface to become more focused while driving and more detailed when the vehicle was stationary.

  • Reworked Existing Way Experiences: Rather than directly porting mobile flows, we reorganized navigation, cards, maps and actions to fit the Pleos environment and its available screen space.

Key Outcomes

  • Glanceable information hierarchy for in-car use

  • Simplified interaction patterns for essential tasks

  • Moving and parked interaction considerations

  • Automotive-adapted Way components and layouts

Experience

Designing the EV Experience

EV became the first vertical through which we established the core interaction patterns for the Pleos integration. The challenge was to preserve the depth of Way's existing EV experience while making the journey from discovering a charger to navigating to it simple and immediate.

Key Actions Taken

  • Simplified Charger Discovery: Nearby and relevant charging stations were prioritized around the driver's location.

  • Reworked Station Cards: Distance, availability and key station information were surfaced more clearly.

  • Focused Primary Actions: Navigation and other essential actions were made immediately accessible.

  • Adapted the Map Experience: The map became a central surface for discovering and evaluating nearby charging stations.

Key Features Introduced

  • Nearby and popular charger discovery

  • Simplified station cards

  • Distance and availability information

  • Map-based discovery

  • Clear navigation actions

Design System

Building a Shared Automotive Design Language

With EV, Parking, Gas, Car Wash and Auto Repair entering the same infotainment environment, each vertical needed to feel distinct while still belonging to one Way experience. I established reusable patterns that could scale across the ecosystem.

Key Actions Taken

  • Created Reusable Components: Buttons, cards, tabs, filters and navigation patterns were adapted for automotive interaction.

  • Standardized Interaction Patterns: Similar tasks across different services followed consistent interaction models.

  • Defined Service Recognition: Distinct map pins and visual cues were created for each automotive vertical.

  • Designed for Different Contexts: Components were considered across full-screen, split-screen, moving and parked experiences.

Key Features Introduced

  • Shared automotive component system

  • Consistent patterns across five verticals

  • Service-specific map pins

  • Automotive-optimized cards and CTAs

  • Full-screen and split-screen patterns

  • Moving and parked interaction states

[Outcome]

The Pleos integration translated Way's multi-service ecosystem into a focused automotive experience, establishing a scalable foundation for EV, Parking, Gas, Car Wash and Auto Repair within the vehicle.

[Impact]

5 Verticals Created a unified experience across five automotive services.
Scalable System Established reusable patterns for consistent in-car interactions.
Automotive-Ready UX Adapted Way's mobile experiences for driving context, glanceability and split-screen use.

[Key Learnings]

Designing for Context

The environment is part of the product. Automotive UX requires designing around attention, movement and physical interaction.

Simplifying Without Losing Value

The best automotive experience isn't about showing less — it's about showing what matters at the right moment.

Systems Over Screens

A scalable component and interaction system made it possible to bring multiple Way services into one coherent experience.

From Evidence to a Decision

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